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Klask
Regular Price 479,00 krHurry! Only0units left in stock!Klask
Two Player Game - Dexterity Game - Family Game - Party Game
Recommendations:
Players: 2
Age: 8+
Duration: 10 minThe KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager!
Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces.
The youngest player starts the game. You score a point if:
- The ball ends in your opponent's hole and stays in the hole.
- Two or all of the three white magnetic pieces stick to your opponent's gaming piece.
- The opponent accidentally pulls their gaming piece into their own goal hole.
- If the opponent loses their gaming piece.
Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.
During the game:
- If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point.
- If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell.
- If one or more white magnetic pieces fall over the edges of the board, the game continues.
- Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.
AWARDS & HONORS- 2019 5 Seasons Best International 2 Players Winner
- 2019 5 Seasons Best International 2 Players Nominee
- 2017 Spiel des Jahres Recommended
- 2016 Vuoden Peli Party Game of the Year Nominee
- 2016 Årets Spil Best Family Game Nominee
- 2015 Årets Spel Best Family Game Winner
- 2014 Guldbrikken Special Jury Prize Winner
- 2014 Guldbrikken Best Adult Game Nominee
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Alara Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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