-
Board Games
-
Magic the Gathering
- Singles
- Deck Builder
- SELL YOUR CARDS
- Pre-Orders
- Booster Packs
- Booster Boxes
- Bundles
- Preconstructed Decks
- Other Products
Pokémon
- Shrouded Fable
- Pre-Orders
- Booster Packs
- Booster Boxes
- Preconstructed Decks
- Tins/Boxes
- Elite Trainer Boxes
- Accessories
Lorcana
Digimon TCG
YU-GI-OH!
My Hero Academia
Flesh and Blood
Cardfight!! Vanguard
Other
-
Binders
Deck boxes
Dice
Sleeves
Storage
-
Paints
- Paint Sets
- Game Colors
- Model Colors
- Model Air
- Mecha Colors
- Xpress Color
- Metal Colors
- Auxiliarie Paint
- Spray Cans
- Surface Primers
- Panel Liners
- Contrast Color
Airbrush
Brushes
Scenery
Puzzle
-
Apparel
Figures
Other
-
Warhammer 40k
Warhammer Age of Sigmar
Marvel Crisis Protocol
Warhammer Underworlds
The Horus Heresy
Kill Team
Dice
Other
-
Dice
Accessories
Game Systems
-
Bloggs
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Dune: House Secrets
Dune: House Secrets
Regular Price 429,00 krHurry! Only1units left in stock!Dune: House Secrets
Cooperative Game - Solo Game
Recommendations:
Players: 1-4
Age: 14+
Duration: 120-160 minFeaturing the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-four players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.
In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience.
Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Alara Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'