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Magic the Gathering: The Lord of the Rings: Tales of Middle-earth Jumpstart Vol.2 Booster Box
Magic the Gathering: The Lord of the Rings: Tales of Middle-earth Jumpstart Vol.2 Booster Box
Regular Price 1.299,00 krHurry! Only4units left in stock!The Lord of the Rings: Tales of Middle-earth™ Jumpstart Vol.2 Booster Box
Magic The Gathering - Booster Box
The Lord of the Rings: Tales of Middle-earth™ Jumpstart Vol. 2 Booster Box contains 18 The Lord of the Rings: Tales of Middle-earth Jumpstart Vol. 2 Boosters. Each booster has a theme. Just grab two packs and shuffle them together for wild combos and a unique gameplay experience that’s great for a quick game, for long-time fans looking to jump back in, or for a fun way to learn to play. Each The Lord of the Rings: Tales of Middle-earth Jumpstart Vol. 2 Booster contain 20 Magic cards (including all the lands you need to play). In every pack, you’ll find 2 Rare cards (1 Rare card designed for Jumpstart boosters and 1 Rare or Mythic Rare from the main set), and 2 Land cards with a shining Traditional Foil treatment.
This product does not contain Serialized Ring cards, including the Serialized Elven, Dwarven, or Human Sol Ring cards, and The 1 of 1 Ring (Serialized 001 of 001). Serialized Elven, Dwarven, and Human Sol Ring cards can only be found in some The Lord of the Rings: Tales of Middle-earth Collector Boosters. Only one card has been printed of The One Ring (Serialized 001 of 001), and this card can only be found in one English-Language Collector Booster. Non-serialized Ring cards are mechanically identical to their Serialized versions.
If you’re looking to maximize your mashups, The Lord of the Rings: Tales of Middle-earth Jumpstart Vol. 2 Boosters can be combined with packs from any other Jumpstart product.
Contents:
- EVEN MORE THEMES TO MIX & MATCH—This second volume of The Lord of the Rings Jumpstart Boosters features 5 more themes to explore Middle-earth; mix and match to try different combos!
- MAGIC MEETS THE LORD OF THE RINGS—Experience the beloved story of The Lord of the Rings with the strategic gameplay of Magic: The Gathering, facing off against opponents in thrilling magical battles
- JOIN THE FELLOWSHIP—Immerse yourself in Middle-earth with unique game mechanics and stunning art that draw you into this epic tale
- BEST BOOSTERS TO JUMP RIGHT IN—Jumpstart Boosters are a fast, fun way to jump into the game; just grab a friend, open 2 packs each, shuffle them together, and play
- 2 RARES + 2 FOIL LANDS IN EVERY PACK—Every pack contains 1 thematic Rare card designed specifically for Jumpstart Vol. 2 Boosters, 1 Rare or Mythic Rare from The Lord of the Rings: Tales of Middle-earth main set, and 2 Land cards with a shiny Traditional Foil treatment
- CONTENTS—18 The Lord of the Rings: Tales of Middle-earth Jumpstart Vol. 2 Boosters, with 20 MTG cards in each booster, including all the Lands you need to play
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Alara Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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