-
Board Games
-
Magic the Gathering
- Singles
- Deck Builder
- SELL YOUR CARDS
- Pre-Orders
- Booster Packs
- Booster Boxes
- Bundles
- Preconstructed Decks
- Other Products
Pokémon
- Shrouded Fable
- Pre-Orders
- Booster Packs
- Booster Boxes
- Preconstructed Decks
- Tins/Boxes
- Elite Trainer Boxes
- Accessories
Lorcana
Digimon TCG
YU-GI-OH!
My Hero Academia
Flesh and Blood
Cardfight!! Vanguard
Other
-
Binders
Deck boxes
Dice
Sleeves
Storage
-
Paints
- Paint Sets
- Game Colors
- Model Colors
- Model Air
- Mecha Colors
- Xpress Color
- Metal Colors
- Auxiliarie Paint
- Spray Cans
- Surface Primers
- Panel Liners
- Contrast Color
Airbrush
Brushes
Scenery
Puzzle
-
Apparel
Figures
Other
-
Warhammer 40k
Warhammer Age of Sigmar
Marvel Crisis Protocol
Warhammer Underworlds
The Horus Heresy
Kill Team
Dice
Other
-
Dice
Accessories
Game Systems
-
Bloggs
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Robo Rally
Regular Price 469,00 krHurry! Only1units left in stock!Robo Rally
Strategy Game - Party Game - Race Game
Recommendations:
Players: 2-6
Age: 12+
Duration: 45-120 minThe robots of the Robo Rally automobile factory spend their weekdays toiling at the assembly line. They put in hard hours building high-speed supercars they never get to see in action. But on Saturday nights, the factory becomes a world of mad machines and dangerous schemes as these robots engage in their own epic race.It takes speed, wits, and dirty tricks to become a racing legend! Each player chooses a robot and directs its moves by playing cards. Chaos ensues as all players reveal the cards they've chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyor belts -- but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order. The first player to reach all of the checkpoints wins.
In RoboRally players each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be combined in several different ways to accommodate different player counts and races can be as long or as short as player's desire.
In general, players will first fill all of their robot's "registers" with facedown movement cards. This happens simultaneously and there is a time element involved. If you don't act fast enough you are forced to place cards randomly to fill the rest. Then, starting with the first register, everyone reveals their card. The card with the highest number moves first. After everyone resolves their movement they reveal the next card and so on. Examples of movement cards may be to turn 90 degrees left or right, move forward 2 spaces, or move backward 1 space though there are a bigger variety than that. You can plan a perfect route, but if another robot runs into you it can push you off course. This can be disastrous since you can't reprogram any cards to fix it!
Robots fire lasers and factory elements resolve after each movement and robots may become damaged. If they take enough damage certain movement cards become fixed and can no longer be changed. If they take more they may be destroyed entirely. The first robot to claim all the goals in the correct order wins, though some may award points and play tournament style.
AWARDS & HONORSAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Alara Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'